Struct SolanaRelayer

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pub struct SolanaRelayer<RR, TR, J, S, JS, SP, NR>{ /* private fields */ }

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impl<RR, TR, J, S, JS, SP, NR> SolanaRelayer<RR, TR, J, S, JS, SP, NR>

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pub async fn new( relayer: RelayerRepoModel, signer: Arc<S>, relayer_repository: Arc<RR>, network_repository: Arc<NR>, provider: Arc<SP>, rpc_handler: SolanaRpcHandlerType<SP, S, JS, J, TR>, transaction_repository: Arc<TR>, job_producer: Arc<J>, dex_service: Arc<NetworkDex<SP, S, JS>>, ) -> Result<Self, RelayerError>

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impl<RR, TR, J, S, JS, SP, NR> SolanaRelayerDexTrait for SolanaRelayer<RR, TR, J, S, JS, SP, NR>

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fn handle_token_swap_request<'life0, 'async_trait>( &'life0 self, relayer_id: String, ) -> Pin<Box<dyn Future<Output = Result<Vec<SwapResult>, RelayerError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Processes a token‐swap request for the given relayer ID:

  1. Loads the relayer’s on‐chain policy (must include swap_config & strategy).
  2. Iterates allowed tokens, fetching each SPL token account and calculating how much to swap based on min, max, and retain settings.
  3. Executes each swap through the DEX service (e.g. Jupiter).
  4. Collects and returns all SwapResults (empty if no swaps were needed).

Returns a RelayerError on any repository, provider, or swap execution failure.

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impl<RR, TR, J, S, JS, SP, NR> SolanaRelayerTrait for SolanaRelayer<RR, TR, J, S, JS, SP, NR>

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fn get_balance<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = Result<BalanceResponse, RelayerError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Retrieves the current balance of the relayer. Read more
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fn rpc<'life0, 'async_trait>( &'life0 self, request: JsonRpcRequest<NetworkRpcRequest>, ) -> Pin<Box<dyn Future<Output = Result<JsonRpcResponse<NetworkRpcResult>, RelayerError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Executes a JSON-RPC request. Read more
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fn validate_min_balance<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = Result<(), RelayerError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Validates that the relayer’s balance meets the minimum required. Read more
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fn initialize_relayer<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = Result<(), RelayerError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Initializes the relayer. Read more

Auto Trait Implementations§

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impl<RR, TR, J, S, JS, SP, NR> Freeze for SolanaRelayer<RR, TR, J, S, JS, SP, NR>

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impl<RR, TR, J, S, JS, SP, NR> RefUnwindSafe for SolanaRelayer<RR, TR, J, S, JS, SP, NR>

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impl<RR, TR, J, S, JS, SP, NR> Send for SolanaRelayer<RR, TR, J, S, JS, SP, NR>

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impl<RR, TR, J, S, JS, SP, NR> Sync for SolanaRelayer<RR, TR, J, S, JS, SP, NR>

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impl<RR, TR, J, S, JS, SP, NR> Unpin for SolanaRelayer<RR, TR, J, S, JS, SP, NR>

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impl<RR, TR, J, S, JS, SP, NR> UnwindSafe for SolanaRelayer<RR, TR, J, S, JS, SP, NR>

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where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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Change the foreground color to the terminal default
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Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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Make the text dim
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Make the text italicized
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Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either [OwoColorize::fg] or a color-specific method, such as [OwoColorize::green], Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either [OwoColorize::bg] or a color-specific method, such as [OwoColorize::on_yellow], Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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